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standstill baseball StandStill Baseball Rules  


THE STRUCTURE AND RULES OF THE GAME

The game is played on an actual baseball field but in “StandStill Baseball” you only use half of the field.  The team can opt to choose the left side of the field or the right side of the field as each hitter comes to bat.  The game is normally played to the left side of the field, but for a left-handed batter it would be to their advantage to request a SWITCH by saying it out loud to the umpire when they come to bat.  The umpire would then have to shout SWITCH loud enough for all to hear.  When SWITCH is called, the fielders have 20 seconds to move to the opposite side of the field.  


Using half the field means that the batter has to hit the ball between the foul line and center line where the players are defending.  Whether it is on the ground or in the air, it has to be inside the foul line and center line.  If the ball goes to the opposite side of the field it is either a foul ball or an out if it’s the 2nd foul ball whether on the ground or in the air.   If the ball is hit through the infield cleanly on the ground it’s a single.  If the ball is missed by the outfielder, or bobbled it’s a double and if it rolls to the fence (has to touch the fence) or one hops the fence it is a double.  If the ball is hit to the fence in the air it’s a triple.  A ball hit over the fence is a homerun.


The pitcher only throws 70 mph or less and can throw fastballs, curves, sliders and knuckles as well as move the ball inside, outside, high and low.  That way the pitcher can have some kind of chance at making the batter pop up or foul out or hit an easy grounder.  The pitcher’s job is to make the batter pop up or foul the ball to the right or left for an out.  


The game will consist of six players on the field, a catcher, a pitcher, two infielders (3rd base and short stop) and a left fielder and a center fielder.  The five fielders can take any formation they choose to defend a particular hitter.  When the pitcher throws he can back off the mound as far back as he chooses after the pitch.  


The time limit for the game is one hour.  At exactly one hour the umpire will call the game and the team that is ahead at that time is the winner.  In case of a tie or if no one has scored, there will be a 15-minute playoff.  The first team to score wins.  If no one scores in overtime or the game remains tied, check the rule book for more detail.


Since there is a one-hour limit for the game the players must sprint on and off the field.  This will give the game more action since there is no base running.  The players must make chatter during the game on and off the field and on the bench.  There is nothing worse than a silent ball team during a game.  Players can pick on or rag on the other team or players, but there’s no cursing and no fighting.




Rules for All Players:

  1. No arguing with the umpire, players or fans.   Players arguing with the umpire or other players, fans, etc. waste time and puts their team at a disadvantage.  Any protests should be dealt with after the game.

  2. No fighting, No Drinking, No picking on the players.

  3. StandStill is played with a baseball, not a softball.

  4. The game can be played on either side of the field.

  5. StandStill must be played with a wood bat.  

  6. Minimum six players per team.  Players should play every position including pitcher.

  7. Coach and manager make substitute changes.

  8. A replaced player cannot re-enter the same game but can play in subsequent games.

  9. Only the six players who start the game can hit.  Substitutions are allowed for injuries and emergencies only.

  10. All players must be in the dugout if you are not batting, except the on-deck hitter or the coach.

  11. It’s imperative to use the cutoff player on defense.

  12. A speed gun is essential when playing standstill Baseball.

  13. If a player is ejected from the game and the team does not have a substitute to take his place the team must forfeit.

Because of the time constraints, the ball should be back in the pitcher’s hand as quickly as possible.


Hits:

  1. A single is any ground ball or pop fly that is cleanly hit through the infield in fair territory or any ground ball dropped by the Infielder.  Also any fly ball that one hops in front of the Outfielder

  2. A double is a ball hit cleanly to the fence that rolls or hops that has not been touched by Infielders or Outfielder.  If a clean single is bobbled by the Outfielder it becomes a double.

  3. If the clean fly ball hits the ground and rolls or bounces to the fence it’s ruled a double.

  4. A triple is any ball in fair territory that hits the fence on the fly.

  5. A home run is any ball hit over the fence in fair territory.  If ball hits the top of the fence and bounces over it’s ruled a home run.

  6. If a ball in the infield is tipped or careens off the glove of an Infielder and is cleanly fielded by the other Infielder, it is considered a hit.

  7. There is no advancement on fly outs.  


Scoring:

  1. Three singles score a run.

  2. Double and single score a run.

  3. Two doubles score a run.

  4. A triple and a single score a run.

  5. A triple and a double score a run.

  6. Two triples score a run.

  7. A home run scores everyone.

  8. Four walks score a run

  9. Two singles and two walks

Rules for Pitcher:

  1. Distance from pitcher to batter is the same as major leagues 60ft 6inches.

  2. Pitcher does have to throw from the rubber.

  3. Pitcher can use any type of windup (short or long) but the ball has to be thrown like a baseball not a softball.  Remember the longer the windup the more time you stay in the field.  Short windups are less time consuming.

  4. No pitches faster than 70mph(1st and second time automatic ball 3rd time is ejection)

  5. Pitcher has to be an exceptional fielder and tremendously quick.

  6. No quick pitching.  

  7. Pitcher can field ball anywhere in the infield.

  8. Pitcher can throw any pitch he wants as long as it’s thrown from a baseball pitcher’s delivery.

  9. No doctoring the ball.  

Rules for Batter:

  1. Must use wood bats.

  2. Both feet must be in batter’s box when contact is made with the ball.

  3. Two foul balls or foul tips make an out.

  4. One strike without swinging is an out.

  5. Two balls are a walk.

  6. A pitch swung at and missed is an out.  If the batter foul tips the ball and it’s dropped, the batter gets to swing again.  If there’s a second tipped ball, the batter is out whether it’s caught or not.  Foul tips are considered foul balls.  

  7. If the first foul tip is caught by the catcher, the batter is out.

  8. If the batter is hit by a pitch it is a walk but the batter has to legitimately try to get out of the way.

  9. Every batter must wear a batting helmet.

  10. Batter is allowed to crowd the plate.

  11. Batter can switch sides at the plate as long as he or she calls “switch”.  This can be used as a strategy by having the defensive players run back and forth to tire them out.   

  12. All batters can switch.

  13. Each team can only use switch 3 times per game.

  14. The batter has no time to argue call or the umpire can give a penalty.

  15. Batters must immediately get out of the batter’s box after a hit or out so that the next batter can get his turn at bat.  Time is of the essence.

  16. The Batter must hit to the side of the fielders.

  17. Batter has to swing at strikes.

  18. The batter does not call pitches.

  19. If the batter does not swing at a called strike, the batter is out.

  20. If the pitcher throws two balls in a row, the batter receives a walk.

  21. If the batter fouls two pitches, the batter is out.

  22. A foul tip is considered a foul ball.

  23. Any pitch swung at and completely missed by batter is an out.

  24. A speed gun is essential to the game.

  25. A foul ball is any ball hit outside of the baseline and centerline where the fielders are playing.

  26. The line itself is considered fair territory.

  27. If the first foul ball is caught in the air, the batter is out.


Rules for Infielders and Outfielders:

  1. A ground ball must be caught cleanly in the infield or outfield in order for it to be an out meaning that it cannot be dropped.

  2. An infielder and outfielder can catch fly balls anywhere on the field.

  3. A fly ball can be bobbled as long as the ball is caught before it hits the ground.

  4. The defense, Infielders and Outfields, have to wait for the Umpires to call switch.

  5. After switch is called players have 20 seconds to switch, and players must remain on that side of the field until another switch is called.


Rules for the Catcher - Receiver:

  1. The catcher can catch pop ups anywhere.

  2. Catcher can talk to batter during the game.  Batter does not have to respond, but he can.  

  3. No fighting allowed Catcher has to catch the ball cleanly after the batter swings and misses, does not swing, or foul tips.  If the catcher drops the ball on a foul tip, the batter gets one more chance, unless it’s the second foul.

  4. Catcher should back up every throw back to the pitcher from the defensive players and hustle the ball back to the pitcher.


Team Rules and Conduct:

  1. Each team has its own players

  2. Each team has its own pitchers.

  3. Each player on the team can and should be able to pitch.  

  4. Each team has to have a manager and a coach.  The manager or coach can coach the baselines.  This way they can dispute a bad call on foul balls.

  5. Only the manager or coach can dispute calls that they feel are bad.

  6. Teams must dress and act as professionals at all times.

  7. Players can play in rubber or metal cleats.

  8. No fans allowed in the dugouts or on the field unless approved by the league or team owners.

  9. Because of the time constraints, the ball should be back in the pitcher’s hand as quickly as possible back to the pitcher.

  10. The Umpire has the last word.  His call is final, but he can change a call if he has obviously made the wrong call.  Discretion goes to the umpire


Length of Game:

  1. The game is one hour plus one 15 minute overtime period.

  2. The game is over as soon as the timekeeper or the umpire yells, “Game over”.


Umpiring:

  1. Umpires are official.  They are not part of a team.

  2. Four umpires, one behind home plate and two on the infield foul lines and one in the outfield.  

  3. The home plate umpire calls strikes and balls.  

  4. The third base umpire only calls plays made by the third baseman, the second base umpire calls only the second base plays and the outfield umpire calls the outfield plays.  

  5. The umpires cannot stand back and make a call. They have to be on top of the play or as close to it as possible so they can make the proper call.  For instance, foul balls, pop flies, clean pick-up of ground balls, etc.  They have to yell their calls loud enough for all to hear.

  6. The umpire can call a “no pitch” if the speed gun shows the pitch was over 70 mph.  For the first and second penalty automatic ball is awarded to the hitter, for the third penalty the pitcher is ejected.


Time Outs:

  1. If a player is hurt.

  2. If there is some kind of distraction.

  3. When umpires need to consult with each other about a bad or unsure call.

  4. Changing pitchers and players.


Penalties=Ejection

Teams can be penalized for the following:

  1. Excessive cursing

  2. Fighting

  3. Cheating

  4. Lack of hustle – no one wants to see a team with no spirit

  5. Drinking alcohol

  6. Insulting fans

  7. Pitchers Penalty over 70mph 3times

  8. Throwing Equipment(1 warning)


What Constitutes A Protest:

  1. Cheating by players

  2. Cheating by umpire(s)

  3. A blatant bad call

  4. Physical fighting

  5. Excessive lateness by players or teams


Overtime:

1. One 15 min over time, either the team with the most runs, or most hits or closest to home in that order wins.